As much as possible, choosing which game is better is a matter of taste based on the features each one has to offer. What should really matter is how much you get out of buying one over the other.
Both Mortal Kombat 1 and Street Fighter 6 are good games in their own series, but they are very different in how they handle battles, the characters they feature, and the overall tone of the games. Though it’s hard to compare them, you can if you pay close attention to the little details and the importance of the changes or additions these new titles make.
There is a World Tour mode in Street Fighter 6.
While it’s fun to beat up your enemy in a variety of gory ways, it sounds like a lot more fun to be able to explore an overworld and interact with famous characters from your game.
The Konquest mode from old Mortal Kombat games was a lot like the mode in Street Fighter 6. This was a play on Midway’s idea. You can face anyone on the street in the World Tour mode, which is kind of like an RPG. If you’re good enough, you can spin-kick your way to another building.
The story in Mortal Kombat 1 is better.
Story-wise, the Street Fighter games have never been known for being groundbreaking, and the sixth game wasn’t any better. Plus it does a lot of other good things. But the stories you play through aren’t nearly as good as the story MK1 has to tell.
Even though it’s a tired retcon, this story about two different worlds colliding is more interesting than the easy, everyday stories that SF6 usually has. NetherRealm Studios has been working on the different timelines for a while now, and its prequels have been a big part of the hype over the years.
Street Fighter 6 and its tool for making your own characters
There are a lot of new and old characters in both SF6 and MK1, with bright styles and different personalities. However, only one of them lets you make your own fighter to join the team.
SF6 does a great job with this mechanic by letting you play as your character through a story that helps you level up and get new moves. Aside from that, you can also explore an overworld and talk to other OCs in the multiplayer area.
Street Fighter 6 came with a stable server for online multiplayer games.
In a multiplayer fighting game, the server’s speed and dependability are the most important things. While SF6 falls a little short when it comes to the latter, it still manages to provide a pretty steady matchmaking experience.
Street Fighter 6 has a control scheme that is easier for casual gamers to use.
To be honest, you can’t expect new or returned players to learn a huge number of moves and combos in order to keep up with the most dedicated series fans. Casual players are out there, and producers should be aware of them so they can target a bigger part of the market.
When SF6 released its relaxed control scheme, it was a surprise to see a long-running pro-e-sport video game series make itself easier for people who couldn’t train for hours on end. It was the right thing to do, and Capcom made a game that felt new and let more people join in the fun.
Mortal Kombat 1 delivers with its brutalities and deaths.
Even though SF6’s Drive system is pretty well-balanced, it’s not as exciting as MK1’s, which has its own deaths and brutalities that make it worth playing. There are finishers for every character in the game. These finishers not only make each character unique, but they also honor the character’s past.
With the help of a new method, even finishing blows feel a little new, and everything looks good. Even though it might make you sick, executing and landing finishers is very satisfying and keeps up the tradition that made Mortal Kombat famous in the first place.
Invasions, not the Krypt, appear in Mortal Kombat 1.
Some of Midway Games’ earlier games had minigames that were a great way to keep people going back to the game after they finished the main campaign. Invasions tries to have the same feel as Motor Kombat, Chess Kombat, and Puzzle Kombat. It also has all the unlockables you’d find in those games.
Now, instead of just one map or store like in The Krypt, this mode is the only way to get items for your characters in return for taking over land on a map.
The drive system in Street Fighter 6 is complex.
With its bright colors and powerful explosions, SF6’s Drive system brings new life to the series and makes the battle a bit fairer by letting you use a variety of combos, grabs, supers, and final drives.
Mortal Kombat 1: The Best Changes to the New Story
The meter fills up pretty quickly, and your drives aren’t meant to let you spam out punishing hits over and over again. With each character, you can try a lot of different things. These drives make competitive play much more fun and high-stakes.
Cross-play is better in Street Fighter 6.
That MK1’s PC and Switch ports were notoriously bad may seem like kicking a dead horse at this point, but the game’s lack of optimization on such popular platforms hurt its appeal to everyone and fan loyalty.
It was clear from the start that SF6 had to offer a smooth experience on all platforms. Not only that, but it also had choices for playing with people on other ports. This is a big plus compared to having a small group of players if your game can only run on one platform at a time.
In the end, Street Fighter 6 is the best game ever.
SF6 beats the competition when it comes to delivering on its hype and packing a punch, thanks to its many new features and easier-to-understand gameplay mechanics and choices.
Sometimes the Mortal Kombat series was better at attracting casual gamers, but now there is a stronger, more well-rounded, and more polished game that aimed to do more than just carry on a tradition, even though the Mortal Kombat series still had its fans before SF6 came out.